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Main - General MFN Discussion

August 2025 Update

By jdavidbakr - Site Admin
8/06/2025 6:53 am
Greetings!



Football season is here, and this month’s update brings several fixes you’ve reported along with some exciting enhancements to the new UI.



Here’s what’s new in this release:



Fixes:



  • Trades now properly remove a player from the depth chart of their old team


  • Resolved issue where gameplan plays could suddenly disappear


  • Fixed box score touchdown/extra point display issue


  • Championship game winner logo now hides when spoilers are off




New League Admin Tools:



  • - Block individual plays from being used (these plays will be hidden in the new UI; if selected in the old UI, they’ll be removed from the game plan)


  • - Control which positions can be moved/assigned via the new Position Change Matrix




Other New Features & Improvements:



  • Added a total column to stats


  • Preseason stats now appear in stat views


  • Home page schedule now shows each team’s record


  • Opponent tendencies are now visible in defensive gameplanning


  • Player stats are now sorted with the most recent at the top


  • Improved injury display on player cards


  • Added Google and Facebook login options




I’ve also heard your requests for updating the contract screens to work more like the old UI—this is on my list to explore soon.



Thank you for your patience and feedback! As always, please report any new or lingering issues so we can keep improving and help you enjoy the new UI even more.
Last edited at 8/06/2025 6:53 am

Re: August 2025 Update

By jlyman
8/06/2025 11:44 pm
Just saw this in the game play tonight.



Tampa Bay's first possession started and ended with a strip sack of the QB that ended in a fumble return for a TD. (Bad way to start the game!) However, in the scoreboard at the top of the page it is recorded as a single point.



https://xfl.myfootballnow.com/box/12585
Last edited at 8/06/2025 11:44 pm

Re: August 2025 Update

By warrior462
8/07/2025 7:03 am
Can we please get the depth chart positions back on the details page of the player card under the contract?

Re: August 2025 Update

By warrior462
8/07/2025 7:52 am
I think I saw somebody else mention it already, but the war room absolutely needs drag and drop ability. It works great in the depth chart, even on mobile. Also, the draft picks are not listed in order, the teams are shown in the same order as the standings, with the correct pick number next to each team.
Last edited at 8/07/2025 7:52 am

Re: August 2025 Update

By warrior462
8/10/2025 9:18 am
During the offseason, "players under contract" in the depth chart is counting expired players who are currently free agents. It has always bothered me that these players continue to show in the roster and depth chart. If they do not have a contract, they should not be shown anywhere as still being part of the team.



Also, I would like better notification when there are new forum posts, and I can't seem to find a way to get to league specific forums. It used to be all on the same page, but now community has only the general site-wide forums.
Last edited at 8/10/2025 9:18 am

Re: August 2025 Update

By warrior462
8/10/2025 9:26 am
warrior462 wrote:
Can we please get the depth chart positions back on the details page of the player card under the contract?




Also missing from this page is the contracts offered to an unsigned free agent.



There is something wrong with the sorting of the player search and free agent pages. It is not sorting properly by future overall. It may be using default weights.
Last edited at 8/10/2025 9:26 am

Re: August 2025 Update

By setherick
8/14/2025 7:40 am
Ah, more things to finish off MFN for good: "Block individual plays from being used (these plays will be hidden in the new UI; if selected in the old UI, they’ll be removed from the game plan)"

Good luck playing in leagues where the only 10 functional offensive plays are banned.

A better rule would be to get rid of set playbooks so all owners had access to all plays all the time. No more do I want the Twins or do I want the Flare or do I want the split backs.
Last edited at 8/14/2025 7:44 am

Re: August 2025 Update

By raymattison21
8/15/2025 2:07 pm
setherick wrote:
Ah, more things to finish off MFN for good: "Block individual plays from being used (these plays will be hidden in the new UI; if selected in the old UI, they’ll be removed from the game plan)"

Good luck playing in leagues where the only 10 functional offensive plays are banned.

A better rule would be to get rid of set playbooks so all owners had access to all plays all the time. No more do I want the Twins or do I want the Flare or do I want the split backs.


While this takes place…I will be still waiting for create-a-play tool.

Re: August 2025 Update

By TheWitchHunter
8/15/2025 9:08 pm
setherick wrote:
Ah, more things to finish off MFN for good: "Block individual plays from being used (these plays will be hidden in the new UI; if selected in the old UI, they’ll be removed from the game plan)"


I also saw this as an iron hammer.
Rooted in the "fix player weights" problem.

I believe it would be more useful for admins to set specific player positions allowed at each position.

The real truth is - Setherick's ideas about player weights over multiple versions of MFN as the beginning of fixing multiple issues still holds true.
Pretty sure he's been mentioning it since I started way back in '18.

My thoughts are that there's a bunch of plays that need to be scrapped in mfn.
There is a pool of players willing to create plays (i think all of us got at least 1 submit, lol).

What matters is how many of those players will test that play 1000x, compile data, and do the work.

For all the times I've read someone say they want to and can make great plays for MFN, I have NEVER read someone say I am willing to test that play to prove it works and it's not broken. Never.

I'd suggest that now is the time to recruit a small pool of players to create new player weights.

I would suggest that after that dev team has fought it out and figured it out and that new player weights are highly viable (near alpha release), that then would be the moment to open submission for new plays from the community WITH such near-alpha player weights.
Of, course, player submissions would require an actual # of tests for each play submitted. 1k tests seems great!

Fix weights. Create plays. Test plays. A true beta where players can test specific plays instead of having to run the current full season MFN-# beta league format. Current MFN beta is useless and nonspecific.

IF the UI is 2/3rds complete (I pulled that percentage out of my booty, i have no idea), now is the time to cull the willing into beta teams to fix the true gameplay issues: Weights, position use, play viability.
Now is the time to create situation specific beta scenarios instead of the full game/full season complexity in beta testing this day.

Moving forward, beta leagues can go away. beta testing with situation specific and repeatable play vs play testing needs to become the normal for MFN beta.

I can't wait for the UI to be done.
I hope that foundations are being laid to truly fix player weights, position usage, and play viability moving forward. This will require small, dedicated teams able to test in a repeatable and situation specific testing environment. The beta groups should be qualified by JDB. The people doing the work should be rewarded.

It would be foolish to not include the code foundations for gameplay revisions with haste post new UI release.

It would be foolish to not include a shadow box for ease of testing in the new UI.

Testers and JDB need to be able to work with specific situations, repeatedly, in order to complete objectives assigned by the creator (yep, JDB has to be a tester as well).

As we go forward with the UI, I hope that the inevitability of fixing the game engine itself is included in the new UI framework.

In my own experience as a game creator (Sanctum CCG), we always have a shadow server for dev.
There's so many folks that will do the gameplay testing because they want to help.
More than 1000x if needed.
Be sure to enable them to do so with the new UI.

pay the betas with subs. (do NOT google that!).

-> Last - dafuq is the target release date for that alpha UI?


Last edited at 8/15/2025 10:15 pm

Re: August 2025 Update

By jdavidbakr - Site Admin
8/18/2025 6:35 am
warrior462 wrote:
Also, the draft picks are not listed in order, the teams are shown in the same order as the standings, with the correct pick number next to each team.




Are you talking about in the war room in the round boxes or somewhere else? I am unable to find where this is happening.
Last edited at 8/18/2025 6:35 am